Traveller-digest       Friday, June 27 1997       Volume 1997 : Number 1492



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: Dolphins (was Re: Rule of Man (ROM) TL)
Generic task description.
Re: T4 Task System Debate My Vote
Re: In defence of MegaTraveller
Re: TrTools v0.93
Re: penetrating battledress.
Re: Tired of task systems, my vote anyways.
Re: Rule of Man (ROM) TL
Re: TL of ramshackle empire
Re: FS Data Correction
Re: Dolphins (was Re: Rule of Man (ROM) TL)
Rule of Man TL?
Re: Generic task description.
Yet another Vote Count, 27th of June, Call to vote incl
Re: Yet another Vote Count, 26th of June, Call to vote incl
Traveller Digest 8: Core info
Re: Hardware and O/S
Task Warz

----------------------------------------------------------------------

Date: Fri, 27 Jun 1997 02:17:41 -0800
From: Peter Newman <pnewman@alaska.net>
Subject: Re: Dolphins (was Re: Rule of Man (ROM) TL)

Anders Backman wrote

Leroy Guatney (?) wrote

> >3) What tech does it take to genetically alter a non-sapient species > > to  sapience (i.e. dolphins)?
> >
> >All of the above were accomplished by the Terran Confederation BEFORE
> >the Rule of Man.

> Who says Dolphins aren't sapient? ;)

Who says Dolphins _are_ sentient :)

Besides whether or not they are in the real world in not important (nad
off topic) for Traveller.  Traveller states that they were uplifted. 
Therefore in Traveller they were not sentient or they would not have
_needed_ uplifting.

The real world data is open to interpretaion but my (laypersons)
interpretation is that they are very smart animals, possibly approaching
primate levels, but are not sentient.

------------------------------

Date: Fri, 27 Jun 1997 10:15:22 GMT
From: "J." <Jonathan@hccm.co.uk>
Subject: Generic task description.

Well Volker liked my idea , so did Eris and a few others. So I'll say a bit 
more....

Ethan Henry wrote:
>Now, I thought that this was what was already being done, but if it
>isn't then it should be!!

Actually it isn't. PE includes the number of dice next to each task 
desription. It's in brackets next to the difficulty level. This is a 
good idea, it saves players/referees haing to look up how many dice to
roll. But if this wasn't included then the task system could be modified 
without invalidating PE. Currently if the task system is changed the task
descriptions in PE will be confusing rather than helpful.

James Lindsay wrote:
>That is fine.  To be a responsible game company, however, all proposed
>task systems should generate roughly equal results (regarding
>percentages at certain tasks for success, failure, SS, and SF).
>Otherwise, tasks using one task system could become easier (or harder)
>than others.  

This is a good point. The official systems should produce roughly equal
results (there may only be one official system of course). Other peoples 
systems don't have to, if someone wants to run a star wars style game where 
characters do the impossible every day then they can make their task system 
reflect that, if they want SS to be really rare then they make it rare.
Any alternative systems printed in JTAS or whatever should contain a note
saying "this system will make task easier for ......." or "this task system
has more emphasis on skills." So that Referee's are aware of the effects of
changing the this system without having to work out the probabilities for 
themselves.

SS and SF seem to exist in most task systems in one form or another, So
i'll add them to my generic description (See below).

>Things then become complicated when you have to include
>DMs for a particular task system because it generates results that are
>radically different that whatever appears in T4.1.

DM's are going to be a pain, a +1 DM in one system is different to a +1
in TNE etc. etc. Thats why in my previous post I avoided using them, I used
increasing/decreasing difficultly levels instead.

In fact I have a better idea. Change the description to:

        To put on a Vacc suit
        Average, DEX, Vacc suit
        more difficult if in a confined space
        less difficult if another character is assisting
        SF: Vacc suit is ripped and must be repaired

Each task system could define "more difficult" in a any way it sees fit.
It could mean an increase in 1 difficulty level or a modifier of +1 or +2
or -1 even.

I'd be interested to here peoples views on this.
(particularly Kenneths and Marcs)

J.

------------------------------

Date: Fri, 27 Jun 1997 02:31:37 -0800
From: Peter Newman <pnewman@alaska.net>
Subject: Re: T4 Task System Debate My Vote

Not that this matters much since Marc Miller is going to make up his own
mind on this subject (rightly so) but for the record I vote for a MT
like system.

I would like to see Traveller 4.1 published with a MegaTraveller like
system in it even if only as an optional system.  It would only need to
take up a few pages, and these pages could have a border around them
saying Warning ! Optional Advanced Rules ! or some such. If the main
body of the book refered to tasks by difficulty level this would not be
a big incompatibility problem.

I would prefer something like 2d6 + Skill + Stat/3 (round normally)
versus 4, 8, 12, 16, 20, 24 task difficulties with no maximum DM.  This
system could be very similar to many of the variants posted here & tried
& playtested by many.  I posted a similar system as did many other
people, probably the best I saw was Carlos Ferrers.

I support the paradigm that skills are more important than stats.  I was
impressed with the alternate task systems that said "This task if of
this difficulty for this level of skill, add or subtract 1 level of
difficulty for each level of skill above or below that level." but I
think this may be too radical a change.

------------------------------

Date: Fri, 27 Jun 1997 13:01:58 MET
From: "Volker A. Greimann" <GREI5001@uni-trier.de>
Subject: Re: In defence of MegaTraveller

- -> > Might be for you. 
- -> > BTW: Notice that KBVxx is more complicated than MT?
- -> > Apart from Divisions/Multiplication which cuts each other out there 
- -> > are many more additions necessary!!! ;-)
- -> 
- -> What!?
- -> In KBv2.0, there's one step--add experience and attribute together.
- -> 
- -> That's it.  It's elegant.  Your skill, stat, and target number all 
- -> rolled up in one easy, elegant calculation.

Ken you did see the smiley, didn't you?
What i meant was the addition of all those dice to find out what you 
rolled ;-) 

Ad Astra,
V.A.G.       
- ------  Volker A. Greimann, also known as: Grei5001@uni-trier.de  ----
- -- Am Weidengraben 86,C6 - 54296 Trier - Germany - T+F: +49651148846 -
- ------- check out: http://www.geocities.com/Area51/Vault/4061 --------
- ---- Student of Law, Gamer, Illuminatus Primus, Slayer of Windows95 --

- -----  "Don't hold me up: I am just barely ahead of insanity!!!" -----

------------------------------

Date: Thu, 26 Jun 1997 22:51:18 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: TrTools v0.93

In mail you write:

> Two Short Planks software announces the next version of TRTOOLS, a set of
> command line utilities for Traveller.
>
> Version 0.93 of TRTOOLS covers the following:
>
> * Sector and subsector mapping
> * Hard Times effects on sector data
> * TNE Collapse effects on sector data
> * Regression of sectors from M:1100 to M:0
>
> and comes complete with source code (in Pascal 'messycode' format)...

Sold!
- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Fri, 27 Jun 1997 13:25:27 MET
From: "Volker A. Greimann" <GREI5001@uni-trier.de>
Subject: Re: penetrating battledress.

- -> This makes absolutely no sense.  No matter how skilled you are, an
- -> M-16 will not penetrate the hide of an M1 Abrams (one of numerous
Even a tank has holes- for viewing the surrounding area, f.e.!
Ad Astra,
V.A.G.       
- ------  Volker A. Greimann, also known as: Grei5001@uni-trier.de  ----
- -- Am Weidengraben 86,C6 - 54296 Trier - Germany - T+F: +49651148846 -
- ------- check out: http://www.geocities.com/Area51/Vault/4061 --------
- ---- Student of Law, Gamer, Illuminatus Primus, Slayer of Windows95 --

- -----  "Don't hold me up: I am just barely ahead of insanity!!!" -----

------------------------------

Date: Fri, 27 Jun 1997 07:34:21 -0400
From: Roderick Darroch Elliott <rellio@po-box.mcgill.ca>
Subject: Re: Tired of task systems, my vote anyways.

Ross Coburn wrote:

[snip]
>
>Megatraveller (as descended from CT) wasn't perfect either, but dammit, it
>FELT right.  It had an elegance that the other systems lack completely,
>sans exception.  (Glenn Grant plays with me, and I love him dearly, but 2d6
>to get a range of 11-66 is just as awful to me in Traveller terms.)
>


	Don't worry, Ross, I understand.  A Trav player of such advanced
years as yourself is entitled to his little foibles.  Now take your
Geritol, and we'll wheel you out onto the porch and put you in the sun, and
do try and not pinch the nurses...  and hey!  Stop hitting that orderly
with your cane :)!

[snip]
>As a player in Roderick Elliott's game I have reluctantly gone with his use
>of KB2.whatever, but would drop it in a heartbeat for MT or some tweak
>thereof that kept the original's simplicity.  I've seen a couple of
>suggestions posted here, some intriguing.


	Well, I have been considering taking a look at the MT system, but
don't have the time to kitbash it up to retrofit.  Compatibility with
Emperor's Arsenal is very important to me >:).


[snip]
>Sorry Darroch, your favourite system doesn't agreee with me.  I'll still be
>there Friday though,


	Ex-cellent!  Smithers, prepare the Wave Motion Cannon :) !


>as anyone who thinks that the system makes the game
>doesn't know much about roleplaying.  <- Inflammatory personal opinion.  I
>don't recall being under any obligation to be nice or PC tonight.

	Well, actually, KB v.2.0 isn't my fave system.  StoryTeller is.
However, IIRC, you got all prima donnaish when I threatened to use ST, so
now we're stuck with KB :).  BTW, did you brush up on that combat handout
like I asked you to?


R.D. Elliott <rellio@po-box.mcgill.ca>

------------------------------

Date: Fri, 27 Jun 1997 23:26:12 +1100
From: "Rupert Boleyn" <gtrupert@iconz.co.nz>
Subject: Re: Rule of Man (ROM) TL

Harold Hale Wrote:
 
>    BTW, the number of your jump drives is only one measure of
> technology, there are many. many others.  It just so happens that jump
> technology is one of the best indicators of relative technological
> advancement, which is why it is used as an example so often.

Especially if you're a Major Race eplaining your superiority to a 
Minor Race :)
R. Boleyn <gtrupert@iconz.co.nz>

TNE to the Core

------------------------------

Date: Fri, 27 Jun 1997 23:26:12 +1100
From: "Rupert Boleyn" <gtrupert@iconz.co.nz>
Subject: Re: TL of ramshackle empire

Harold Hale wrote:

> Darryl Adams writes: 
> 
> >The biggest problem here is of cause in some moduals (I think it was JTAS
> >where they had an issue on Terra), where they go into bio-engineering
> >dolphins and chimps (al la David Brin Uplift). 
> 
>    Given the advances in genetic engineering we've seen late in TL 8,
> this really shouldn't be a problem.  I can easily see bio-engineered
> dolphins and chimps swimming/running around in a TL 12 society.
> 
> >>Imperial  TL  Comments
> >>-2431      9  Terrans discover Jump1
> >>-2408     10  First Terran/Vilani Interstellar War ends
> >>-2398     11  Terrans discover Jump2
> >>-2210     12  Terrans discover Jump3
> >>
> >
> >Jump technolagy seems to be the defining trend with tech levels, as they
> >are the only thing mention in Alien Modual : Solomani. 
> 
>    Here they are being used only as examples of an advance.  Many other
> advances are listed on another page.
> 
> >The truth is , we dont know what tech was available due to the lack of
> >canon material regarding the Terran Confederation. We do know they did not
> >use fighters (T4), but appart from that we dont know how the Terrans did
> >things.
> 
>    Then we have another problem, since my copy of "Imperium" comes with
> fighter squadrons for both the Vilani and the Terrans.  Maybe they were
> just scouts with really mean dispositions.  :-)  This is yet another
> example of why Fusion Plus sounds like an interesting plot device, but
> it doesn't work when you try to put it into the existing storyline.

I was thinking on this instead of working today, and it occured to me 
that there's really no way of exlaining how the RoM could make TL14 
Vacc Siuts, and yet didn't have fusion plus - a TL12 invention. And 
don't tell me that Vacc Suits have nothing to do with fusion 
reactors, because a Vacc Suit is a very sophisticated piece of gear, 
so making a TL14 one is going to require good, mature TL13 - plus all 
your TL14 materials, chemical and electronics tech: unlikely you'll 
have all this and no TL12 fusion tech.

R. Boleyn <gtrupert@iconz.co.nz>

TNE to the Core

------------------------------

Date: Fri, 27 Jun 1997 13:36:19 MET
From: "Volker A. Greimann" <GREI5001@uni-trier.de>
Subject: Re: FS Data Correction

Commander X evaded numerous Task Related Posts to say the following: 
- -> I was wondering if there were still people on this list who were working out 
- -> problems with the M:0/FS sector data.  It seems the Great Task Debate has 
- -> preempted it somewhat.
Which brings me to ask: Which Sectors have been done by now? Which 
ones have been changed, which ones are being changed and which ones 
still do need a patron? I did Corridor, Carlos did Massilia, Bill is 
doing some work on CORE....but other than that, i've seen nothing on 
the TML.
So what's up?  




Ad Astra,
V.A.G.       
- ------  Volker A. Greimann, also known as: Grei5001@uni-trier.de  ----
- -- Am Weidengraben 86,C6 - 54296 Trier - Germany - T+F: +49651148846 -
- ------- check out: http://www.geocities.com/Area51/Vault/4061 --------
- ---- Student of Law, Gamer, Illuminatus Primus, Slayer of Windows95 --

- -----  "Don't hold me up: I am just barely ahead of insanity!!!" -----

------------------------------

Date: Fri, 27 Jun 1997 13:47:46 +0100
From: anders.backman@aniware.se (Anders Backman)
Subject: Re: Dolphins (was Re: Rule of Man (ROM) TL)

>The real world data is open to interpretaion but my (laypersons)
>interpretation is that they are very smart animals, possibly approaching
>primate levels, but are not sentient.

More or less like humans then ;)


/Anders Backman
Aniware AB
anders.backman@aniware.se

------------------------------

Date: Fri, 27 Jun 97 11:31:00 GMT 
From: s.johnson107@genie.com
Subject: Rule of Man TL?

> My "offline friend" J.P. has followed the responses to my post about RoM
> tech level.  I also think that he is right on about what we are trying
> to point out to the readers of this list.
>
> To those of you who still think that J-drive range is the sole measure
> of tech level, answer the following questions.
	Now this got me to thinking in and of it's self because we all do tend
to think in terms of TL = J-drive.

> 1) What tech does it take to Terraform a size 8 world?
	Counter question.  How long do I have to do it in and at what levels do
I start/finish at?  Another point too, the very IDEA of altering a world to
suit Humanity is a fairly arrogant and speculative one to begin with.  Given
the Vilani's conservative mindset... would they have even thought of it?  And
what would their reaction have been to the Terrans that casually planned for
it?

> 2) What tech does it take to genetically alter homo-sapiens into a
> self-reproducing, stable, water-breathing variant (i.e. make a minor
> human)?
	Point here, the Vilani never had the medical and genetic knowledge the
Terrans had.  Wouldn't this have made the Terrans seem MUCH more powerful and
threatening when verifyable reports of this sort of technology reached them?  I
mean manipulating Humans was something the Ancients did!

> 3) What tech does it take to genetically alter a non-sapient species
> to sapience (i.e. dolphins)?
	You know Terrans must have appeared rather magical to the Vilani in
certain aspects.  Especially as time passed and they not only kept on coming
but got consistantly better technically at a, to the Vilani, frighteningly fast
rate.  Also there is the fact that the Terrans were the first Humans they
encountered who had developed Jump drive independently of themselves.
	I'm reminded of the reaction of the Celts to the Romans and their
ability to put up and then take down bridges.  The Celts couldn't figure out
how the Romans did it so they simply called it magic.  A lot of what the
Terrans did must have been the same way to the Vilani.  Even worse must have
been when the Vilani got their hands on Terran technical and scientific
databases.  Their own culture prevented them from using most of the radical
ideas contained therein.

> All of the above were accomplished by the Terran Confederation BEFORE
> the Rule of Man.
> Again, what Tech Level was the Rule of Man?
	Very Good Point!

Stephen

------------------------------

Date: Fri, 27 Jun 1997 13:51:23 MET
From: "Volker A. Greimann" <GREI5001@uni-trier.de>
Subject: Re: Generic task description.

- -> Well Volker liked my idea , so did Eris and a few others. So I'll say a bit 
- -> more....
I truly did, and believe it's the best thing to come out of the Task 
debate so far. Chaos breeds ingenuity! ;-)
- -> >That is fine.  To be a responsible game company, however, all proposed
- -> >task systems should generate roughly equal results (regarding
- -> >percentages at certain tasks for success, failure, SS, and SF).
- -> >Otherwise, tasks using one task system could become easier (or harder)
- -> >than others.  
- -> 
- -> This is a good point. The official systems should produce roughly equal
- -> results (there may only be one official system of course). Other peoples 
- -> systems don't have to, if someone wants to run a star wars style game where 
- -> characters do the impossible every day then they can make their task system 
- -> reflect that, if they want SS to be really rare then they make it rare.
- -> Any alternative systems printed in JTAS or whatever should contain a note
- -> saying "this system will make task easier for ......." or "this task system
- -> has more emphasis on skills." So that Referee's are aware of the effects of
- -> changing the this system without having to work out the probabilities for 
- -> themselves.
Exactly. The Task system determines to an extent what type of game 
the group wants to play. Therefore, different probabilities are a 
good thing. It changes the Adventure to a different style of game, 
but this isn't bad! If a certain probability is what the players 
want, they caqqn desiggn their own task system with entirely 
different probabilities, which works for them. Sure, it's not what 
the designers intended, but is sure works for those players! 
- -> >Things then become complicated when you have to include
- -> >DMs for a particular task system because it generates results that are
- -> >radically different that whatever appears in T4.1.
Nio you don't. The results sure will be different, but that's not 
bad at all It just reflectzs a different style of gaming.

- -> In fact I have a better idea. Change the description to:
- -> 
- ->         To put on a Vacc suit
- ->         Average, DEX, Vacc suit
- ->         more difficult if in a confined space
- ->         less difficult if another character is assisting
- ->         SF: Vacc suit is ripped and must be repaired
- -> 
- -> Each task system could define "more difficult" in a any way it sees fit.
- -> It could mean an increase in 1 difficulty level or a modifier of +1 or +2
- -> or -1 even.
Sounds great! Please Mark, think about it and use this system in 
future products and include instructions how to use these 
descriptions in the main book of T4 along with the Task system you 
see fit for T4.1. Do this and i think that many of us will stop 
pushing their own system and cracking down on the official one 
because they can use whatever system THEY like with any new products!
 


Ad Astra,
V.A.G.       
- ------  Volker A. Greimann, also known as: Grei5001@uni-trier.de  ----
- -- Am Weidengraben 86,C6 - 54296 Trier - Germany - T+F: +49651148846 -
- ------- check out: http://www.geocities.com/Area51/Vault/4061 --------
- ---- Student of Law, Gamer, Illuminatus Primus, Slayer of Windows95 --

- -----  "Don't hold me up: I am just barely ahead of insanity!!!" -----

------------------------------

Date: Fri, 27 Jun 1997 13:56:02 MET
From: "Volker A. Greimann" <GREI5001@uni-trier.de>
Subject: Yet another Vote Count, 27th of June, Call to vote incl

Although i believe 

Notes:
MT is highest at the moment. More votes than KBv.XX and T4.1 
combined! T4.1 is gaining support at the same speed of MT, and has 
matched KBvXX.
No concensus has been reached so far, maybe the undecided 
voters could now choose between the main contenders and cast their 
votes with the faction most desireavle to them.....


Voting for T4.1 with revisions or variants thereof:

Marc Miller
A.S.Lilly
Phil Kitching
Tim Reynolds
Simon Turner
Andrew Vallance
Mike Lee
Leroy WL Guatney
Suzette Dollar
Stuart Dollar
Allen Shock
Bill Prankard
Joe Heck
J.P.
Joe Walsh
Anders Backman
twolf
- -17
( some of these state that it can't stand as it is though)


Voting for KBv2.0 (or other KB variants or similar systems) were:
 -17
Kenneth Bearden
Dedly 
Richard Hough
 Kelly St.Clair 
Jason Anderson
Jeff Norton 
VolantZep 
James W. Lindsay 
SD Mooney (willing to Accept KBvXX, prefers MT) 
dmckinne            (ditto!)
Michael Galligan 
Jeff Zeitlin
Glenn Grant 
FC Pickett
Chris Griffen
Roderick Darroch Elliott
Anders Backman (as alt. to T4.1)

Voting for a system along the lines of MT 
(or variants thereof):
(or just preferring it!)
- -40
Volker A. Greimann
Carlos Alos Ferrer
Andrew Akins
Nick Munn
2drapers
Dave Scott
RFXn
Sam Thomas
JumpSix
PA Harris ("Harry")
Erwin Fritz
Peter Miller
Erik Riley
Steve Brengard
DJ Golden
Douglas E. Berry
Gypsy Comet
Peter Newman
Rob Prior
Mark Clark
Franklin Cain
Vanya
John Snead
David P Summers
Ryan Dooley
SD Mooney
Bob Sanders
Ola Agren
dmckinne
Andy Brick
William F. Hostman
Stephanie Hostman
Roy Martin
Nik Whitehead
Andrew Boulton
Steve Charlton
Victor Holzrichter
"J."
Jens Maskus

TNE-like D20 system
- -3
Harold Hale
R. Boleyn
DJ.Golden

Other votes generally in favor of change (no specific system)
- -12
Jeffry Miller
John Wood
jwbrewer
Mark Ayers
Bruce Alan Macintosh
Neil McGurk
Michael Peters
Paul Owensby
Marc Bradley
Scott Ellsworth
Eris Redoch
Glenn Grant
Victor Raymond

89 votes tallied!

MT taking an impressive lead by now! Anybody cited wrong or left out
mail me and i'll change the list!

Ad Astra,
V.A.G.       
- ------  Volker A. Greimann, also known as: Grei5001@uni-trier.de  ----
- -- Am Weidengraben 86,C6 - 54296 Trier - Germany - T+F: +49651148846 -
- ------- check out: http://www.geocities.com/Area51/Vault/4061 --------
- ---- Student of Law, Gamer, Illuminatus Primus, Slayer of Windows95 --

- -----  "Don't hold me up: I am just barely ahead of insanity!!!" -----

------------------------------

Date: Fri, 27 Jun 1997 14:03:08 MET
From: "Volker A. Greimann" <GREI5001@uni-trier.de>
Subject: Re: Yet another Vote Count, 26th of June, Call to vote incl

- -> > No concensus has been reached so far, maybe the undecided
- -> > voters could now choose between the main contenders and cast their
- -> > votes with the faction most desireavle to them.....
- -> 
- -> Consensus will *never* be reached, so what's the point of keeping track?
I know, but i still continue the count, why, i don't know!
- -> 
- -> This whole "faction" bit is reminding me too much of MegaTraveller. Is
I wrote that in an earlier post!
- -> this some kind of task system civil war? Coming soon... "T4.1: The
- -> Shattered TML."
ROFML
- -> Newsflash: MT task system will *not* replace T4. Neither will KBv2.0,
{Crying Mode}
"But i want it too"
{/crying mode}
But i have the same opinion, by now!
- -> though it *might* influence it -- Marc seemed to indicate that he might
- -> nudge skill levels into the 1-15 range somehow, to give skills more
Please don't raise skill levels any more, Marc, please!2

- -> PS. I also think these emotional religious crusades, without logical
- -> reasoning, against non-2d6 systems, and the insistance that skill levels
- -> should stop at 6 like the good ol' days are silly. Lets move on you
- -> crazy Luddites! ;-P
O.K. Lets!
I believe the Task Debate has already spawned so many good 
suggestions, that the original topic can be dropped now!
Just lokk at "J."'s suggestion!
(I am becoming like Ken, now, pushing an idea in every post i make 
(though it's not my own idea, which i wish it was!))
Ad Astra,
V.A.G.       
- ------  Volker A. Greimann, also known as: Grei5001@uni-trier.de  ----
- -- Am Weidengraben 86,C6 - 54296 Trier - Germany - T+F: +49651148846 -
- ------- check out: http://www.geocities.com/Area51/Vault/4061 --------
- ---- Student of Law, Gamer, Illuminatus Primus, Slayer of Windows95 --

- -----  "Don't hold me up: I am just barely ahead of insanity!!!" -----

------------------------------

Date: Fri, 27 Jun 1997 14:13:03 MET
From: "Volker A. Greimann" <GREI5001@uni-trier.de>
Subject: Traveller Digest 8: Core info

Bill and me are preparing to correct the CORE Sector data in Marc's 
FS-Data Post. What we still need is someone willing to look through 
TD 8 (which we both don't have) for any relevant information, or any 
information about worlds or alliances or suchlike!
Please answer, anyone who has this issue!

BTW: Does TD 10 contain data on Core as well? Someone once said so 
and i don't have that either!
Ad Astra,
V.A.G.       
- ------  Volker A. Greimann, also known as: Grei5001@uni-trier.de  ----
- -- Am Weidengraben 86,C6 - 54296 Trier - Germany - T+F: +49651148846 -
- ------- check out: http://www.geocities.com/Area51/Vault/4061 --------
- ---- Student of Law, Gamer, Illuminatus Primus, Slayer of Windows95 --

- -----  "Don't hold me up: I am just barely ahead of insanity!!!" -----

------------------------------

Date: Fri, 27 Jun 1997 08:32:56 -0400
From: "Peter H. Brenton" <brenton@psfc.mit.edu>
Subject: Re: Hardware and O/S

>and a Kaypro 3, CP/M

A What!!!  Where did you find it, LaBrea?

More importantly, what do you use it for?  I recently sold (yes, I got real
money for it) my Apple IIe to a gent at MIT who collects old machines.  It
had previously served as conversation piece and paperweight.

Pete

Peter H. Brenton
"Shiela-X where are you"

------------------------------

Date: Fri, 27 Jun 1997 09:29:00 -0400
From: Bill Prankard <BPRANKARD@theiia.org>
Subject: Task Warz

>Date: Thu, 26 Jun 1997 15:13:17 -0600
>From: Glenn Hoppe <starcity@sk.sympatico.ca>
>Subject: Re: Yet another Vote Count, 26th of June, Call to vote included.

>Volker A. Greimann wrote:

>> No concensus has been reached so far, maybe the undecided
>> voters could now choose between the main contenders and cast their
>> votes with the faction most desireavle to them.....

>Consensus will *never* be reached, so what's the point of keeping track?

This is true.  People will use whatever system thinks works for them, and 
personaly I am for freedom of choice

>This whole "faction" bit is reminding me too much of MegaTraveller. Is
>this some kind of task system civil war? Coming soon... "T4.1: The
>Shattered TML."

>In any event, the whole vote tallying is pretty moot. Marc was looking
>for opinions and input, reasons for the dissatisfaction of T4.0. He
>wasn't looking to decide what Task System T4.1 will have based on our
>vote!

>Newsflash: MT task system will *not* replace T4. Neither will KBv2.0,
>though it *might* influence it -- Marc seemed to indicate that he might
>nudge skill levels into the 1-15 range somehow, to give skills more
>weight. I also suspect he'll change SS & SF, too. (The Swami speaks! ho
>ho ho... heyo!)

Also true, one reason I decided to back Marc Up.  MT was fine...for MT, but 
not for T4. (One session of playing with it showed me the 'light' so to 
speek <G>)


>When news of the final decision on T4.1 reaches us, some people will be
>happy, some will be disappointed, but I for one will be relieved. People
>who don't like it will "roll their own" and life will go on.

>Lets stop this Task Warz stuff. Discussion is welcome. But silly vote
>tallying and flamefests aren't constructive and are a waste of
>bandwidth.

Yes!  Absolutely.  I wanna see more creative and fun threads.  Pocket 
Empires, and Psi Institutes are out, and nobody has submitted any new Psi 
Institutes or Pocket Empires!  As soon as I can roll it up, I am going to 
post my Secret Agent Psionic Organization.  Havent thought of a name for it 
yet (Psi Corps has been mentioned in the campain at home tho!<G>)


>Glenn Hoppe,
>Task System Agnostic :)

Does that mean you aren't sure a Task System exists?
At least its beter than a Task System Atheist, "There is No Task System!" 
:-)

Commander X
Task System Pagan/Pantheist
(I acknowledge that many systems exist, but I choose which Task System to 
use<G>)





>PS. I also think these emotional religious crusades, without logical
>reasoning, against non-2d6 systems, and the insistance that skill levels
>should stop at 6 like the good ol' days are silly. Lets move on you
>crazy Luddites! ;-P

>Whew! I'm glad I got all that off my chest.

------------------------------

End of Traveller-digest V1997 #1492
***********************************
